March wasn't as productive as it could have been. I ended up ahead of schedule, and just kind of messed around rather than taking full advantage. . I didn't spend as much time on animation as a should have, instead I dabbled in some MEL scripting, rigging, and this other program called DAZ Studio. DAZ Studio is a really odd program... I can't really tell what it's meant for. There's a bunch of content available for free, so I just ripped as much geometry to OBJs as I could and uninstalled it. It was taking up a lot of space in some temporary folder I couldn't find on my hard drive.
Now I 'm kind of dabbling in cloth and muscle simulations. I have the Aiko 4 character from DAZ all rigged up in Maya, so I'm going to try animating some of the dance sequences I've drawn out. It should be fun, but I'm not sure how to set up my deadlines for April. Maybe I'll have to see how much work I can get done in the first week and them make some approximations.
I did get a lot of drawing down in March, which I think is really good for me. Hopefully I'll be doing a lot in April as well.
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